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Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\nexport default getRawTag;","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\nexport default objectToString;","import Symbol from './_Symbol.js';\nimport getRawTag from './_getRawTag.js';\nimport objectToString from './_objectToString.js';\n\n/** `Object#toString` result references. */\nvar nullTag = '[object Null]',\n undefinedTag = '[object Undefined]';\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return symToStringTag && symToStringTag in Object(value) ? getRawTag(value) : objectToString(value);\n}\nexport default baseGetTag;","/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function (arg) {\n return func(transform(arg));\n };\n}\nexport default overArg;","import overArg from './_overArg.js';\n\n/** Built-in value references. */\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\nexport default getPrototype;","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\nexport default isObjectLike;","import baseGetTag from './_baseGetTag.js';\nimport getPrototype from './_getPrototype.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to infer the `Object` constructor. */\nvar objectCtorString = funcToString.call(Object);\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor && funcToString.call(Ctor) == objectCtorString;\n}\nexport default isPlainObject;","/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n this.size = 0;\n}\nexport default listCacheClear;","/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || value !== value && other !== other;\n}\nexport default eq;","import eq from './eq.js';\n\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction assocIndexOf(array, key) {\n var length = array.length;\n while (length--) {\n if (eq(array[length][0], key)) {\n return length;\n }\n }\n return -1;\n}\nexport default assocIndexOf;","import assocIndexOf from './_assocIndexOf.js';\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n if (index < 0) {\n return false;\n }\n var lastIndex = data.length - 1;\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n --this.size;\n return true;\n}\nexport default listCacheDelete;","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n return index < 0 ? undefined : data[index][1];\n}\nexport default listCacheGet;","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\nexport default listCacheHas;","import assocIndexOf from './_assocIndexOf.js';\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n if (index < 0) {\n ++this.size;\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n return this;\n}\nexport default listCacheSet;","import listCacheClear from './_listCacheClear.js';\nimport listCacheDelete from './_listCacheDelete.js';\nimport listCacheGet from './_listCacheGet.js';\nimport listCacheHas from './_listCacheHas.js';\nimport listCacheSet from './_listCacheSet.js';\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `ListCache`.\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\nexport default ListCache;","import ListCache from './_ListCache.js';\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n this.__data__ = new ListCache();\n this.size = 0;\n}\nexport default stackClear;","/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n var data = this.__data__,\n result = data['delete'](key);\n this.size = data.size;\n return result;\n}\nexport default stackDelete;","/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\nexport default stackGet;","/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\nexport default stackHas;","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\nexport default isObject;","import baseGetTag from './_baseGetTag.js';\nimport isObject from './isObject.js';\n\n/** `Object#toString` result references. */\nvar asyncTag = '[object AsyncFunction]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n proxyTag = '[object Proxy]';\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\nexport default isFunction;","import coreJsData from './_coreJsData.js';\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = function () {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? 'Symbol(src)_1.' + uid : '';\n}();\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && maskSrcKey in func;\n}\nexport default isMasked;","import root from './_root.js';\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\nexport default coreJsData;","/** Used for built-in method references. */\nvar funcProto = Function.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return func + '';\n } catch (e) {}\n }\n return '';\n}\nexport default toSource;","import isFunction from './isFunction.js';\nimport isMasked from './_isMasked.js';\nimport isObject from './isObject.js';\nimport toSource from './_toSource.js';\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' + funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&').replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\nexport default baseIsNative;","/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\nexport default getValue;","import baseIsNative from './_baseIsNative.js';\nimport getValue from './_getValue.js';\n\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\nexport default getNative;","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Map = getNative(root, 'Map');\nexport default Map;","import getNative from './_getNative.js';\n\n/* Built-in method references that are verified to be native. */\nvar nativeCreate = getNative(Object, 'create');\nexport default nativeCreate;","import nativeCreate from './_nativeCreate.js';\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n this.size = 0;\n}\nexport default hashClear;","/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n var result = this.has(key) && delete this.__data__[key];\n this.size -= result ? 1 : 0;\n return result;\n}\nexport default hashDelete;","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n var data = this.__data__;\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\nexport default hashGet;","import nativeCreate from './_nativeCreate.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? data[key] !== undefined : hasOwnProperty.call(data, key);\n}\nexport default hashHas;","import nativeCreate from './_nativeCreate.js';\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n var data = this.__data__;\n this.size += this.has(key) ? 0 : 1;\n data[key] = nativeCreate && value === undefined ? HASH_UNDEFINED : value;\n return this;\n}\nexport default hashSet;","import hashClear from './_hashClear.js';\nimport hashDelete from './_hashDelete.js';\nimport hashGet from './_hashGet.js';\nimport hashHas from './_hashHas.js';\nimport hashSet from './_hashSet.js';\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\nexport default Hash;","import Hash from './_Hash.js';\nimport ListCache from './_ListCache.js';\nimport Map from './_Map.js';\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n this.size = 0;\n this.__data__ = {\n 'hash': new Hash(),\n 'map': new (Map || ListCache)(),\n 'string': new Hash()\n };\n}\nexport default mapCacheClear;","/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean' ? value !== '__proto__' : value === null;\n}\nexport default isKeyable;","import isKeyable from './_isKeyable.js';\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key) ? data[typeof key == 'string' ? 'string' : 'hash'] : data.map;\n}\nexport default getMapData;","import getMapData from './_getMapData.js';\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n var result = getMapData(this, key)['delete'](key);\n this.size -= result ? 1 : 0;\n return result;\n}\nexport default mapCacheDelete;","import getMapData from './_getMapData.js';\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\nexport default mapCacheGet;","import getMapData from './_getMapData.js';\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\nexport default mapCacheHas;","import getMapData from './_getMapData.js';\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n var data = getMapData(this, key),\n size = data.size;\n data.set(key, value);\n this.size += data.size == size ? 0 : 1;\n return this;\n}\nexport default mapCacheSet;","import mapCacheClear from './_mapCacheClear.js';\nimport mapCacheDelete from './_mapCacheDelete.js';\nimport mapCacheGet from './_mapCacheGet.js';\nimport mapCacheHas from './_mapCacheHas.js';\nimport mapCacheSet from './_mapCacheSet.js';\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\nexport default MapCache;","import ListCache from './_ListCache.js';\nimport Map from './_Map.js';\nimport MapCache from './_MapCache.js';\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n var data = this.__data__;\n if (data instanceof ListCache) {\n var pairs = data.__data__;\n if (!Map || pairs.length < LARGE_ARRAY_SIZE - 1) {\n pairs.push([key, value]);\n this.size = ++data.size;\n return this;\n }\n data = this.__data__ = new MapCache(pairs);\n }\n data.set(key, value);\n this.size = data.size;\n return this;\n}\nexport default stackSet;","import ListCache from './_ListCache.js';\nimport stackClear from './_stackClear.js';\nimport stackDelete from './_stackDelete.js';\nimport stackGet from './_stackGet.js';\nimport stackHas from './_stackHas.js';\nimport stackSet from './_stackSet.js';\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n var data = this.__data__ = new ListCache(entries);\n this.size = data.size;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\nexport default Stack;","/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length;\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n return array;\n}\nexport default arrayEach;","import getNative from './_getNative.js';\nvar defineProperty = function () {\n try {\n var func = getNative(Object, 'defineProperty');\n func({}, '', {});\n return func;\n } catch (e) {}\n}();\nexport default defineProperty;","import defineProperty from './_defineProperty.js';\n\n/**\n * The base implementation of `assignValue` and `assignMergeValue` without\n * value checks.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction baseAssignValue(object, key, value) {\n if (key == '__proto__' && defineProperty) {\n defineProperty(object, key, {\n 'configurable': true,\n 'enumerable': true,\n 'value': value,\n 'writable': true\n });\n } else {\n object[key] = value;\n }\n}\nexport default baseAssignValue;","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) || value === undefined && !(key in object)) {\n baseAssignValue(object, key, value);\n }\n}\nexport default assignValue;","import assignValue from './_assignValue.js';\nimport baseAssignValue from './_baseAssignValue.js';\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n var isNew = !object;\n object || (object = {});\n var index = -1,\n length = props.length;\n while (++index < length) {\n var key = props[index];\n var newValue = customizer ? customizer(object[key], source[key], key, object, source) : undefined;\n if (newValue === undefined) {\n newValue = source[key];\n }\n if (isNew) {\n baseAssignValue(object, key, newValue);\n } else {\n assignValue(object, key, newValue);\n }\n }\n return object;\n}\nexport default copyObject;","/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\nexport default baseTimes;","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]';\n\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\nexport default baseIsArguments;","import baseIsArguments from './_baseIsArguments.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nvar isArguments = baseIsArguments(function () {\n return arguments;\n}()) ? baseIsArguments : function (value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n};\nexport default isArguments;","/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\nexport default isArray;","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n var type = typeof value;\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length && (type == 'number' || type != 'symbol' && reIsUint.test(value)) && value > -1 && value % 1 == 0 && value < length;\n}\nexport default isIndex;","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\nexport default isLength;","import baseGetTag from './_baseGetTag.js';\nimport isLength from './isLength.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] = typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = typedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] = typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = typedArrayTags[dataViewTag] = typedArrayTags[dateTag] = typedArrayTags[errorTag] = typedArrayTags[funcTag] = typedArrayTags[mapTag] = typedArrayTags[numberTag] = typedArrayTags[objectTag] = typedArrayTags[regexpTag] = typedArrayTags[setTag] = typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\nexport default baseIsTypedArray;","/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function (value) {\n return func(value);\n };\n}\nexport default baseUnary;","import baseIsTypedArray from './_baseIsTypedArray.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\nexport default isTypedArray;","import baseTimes from './_baseTimes.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isIndex from './_isIndex.js';\nimport isTypedArray from './isTypedArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) && !(skipIndexes && (\n // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' ||\n // Node.js 0.10 has enumerable non-index properties on buffers.\n isBuff && (key == 'offset' || key == 'parent') ||\n // PhantomJS 2 has enumerable non-index properties on typed arrays.\n isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset') ||\n // Skip index properties.\n isIndex(key, length)))) {\n result.push(key);\n }\n }\n return result;\n}\nexport default arrayLikeKeys;","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = typeof Ctor == 'function' && Ctor.prototype || objectProto;\n return value === proto;\n}\nexport default isPrototype;","import overArg from './_overArg.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = overArg(Object.keys, Object);\nexport default nativeKeys;","import isPrototype from './_isPrototype.js';\nimport nativeKeys from './_nativeKeys.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\nexport default baseKeys;","import isFunction from './isFunction.js';\nimport isLength from './isLength.js';\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\nexport default isArrayLike;","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeys from './_baseKeys.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\nexport default keys;","import copyObject from './_copyObject.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n return object && copyObject(source, keys(source), object);\n}\nexport default baseAssign;","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n var result = [];\n if (object != null) {\n for (var key in Object(object)) {\n result.push(key);\n }\n }\n return result;\n}\nexport default nativeKeysIn;","import isObject from './isObject.js';\nimport isPrototype from './_isPrototype.js';\nimport nativeKeysIn from './_nativeKeysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n if (!isObject(object)) {\n return nativeKeysIn(object);\n }\n var isProto = isPrototype(object),\n result = [];\n for (var key in object) {\n if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n return result;\n}\nexport default baseKeysIn;","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeysIn from './_baseKeysIn.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n}\nexport default keysIn;","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * The base implementation of `_.assignIn` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssignIn(object, source) {\n return object && copyObject(source, keysIn(source), object);\n}\nexport default baseAssignIn;","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n var index = -1,\n length = source.length;\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\nexport default copyArray;","/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n while (++index < length) {\n var value = array[index];\n if (predicate(value, index, array)) {\n result[resIndex++] = value;\n }\n }\n return result;\n}\nexport default arrayFilter;","/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\nexport default stubArray;","import arrayFilter from './_arrayFilter.js';\nimport stubArray from './stubArray.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = !nativeGetSymbols ? stubArray : function (object) {\n if (object == null) {\n return [];\n }\n object = Object(object);\n return arrayFilter(nativeGetSymbols(object), function (symbol) {\n return propertyIsEnumerable.call(object, symbol);\n });\n};\nexport default getSymbols;","import copyObject from './_copyObject.js';\nimport getSymbols from './_getSymbols.js';\n\n/**\n * Copies own symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n return copyObject(source, getSymbols(source), object);\n}\nexport default copySymbols;","/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n while (++index < length) {\n array[offset + index] = values[index];\n }\n return array;\n}\nexport default arrayPush;","import arrayPush from './_arrayPush.js';\nimport getPrototype from './_getPrototype.js';\nimport getSymbols from './_getSymbols.js';\nimport stubArray from './stubArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own and inherited enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbolsIn = !nativeGetSymbols ? stubArray : function (object) {\n var result = [];\n while (object) {\n arrayPush(result, getSymbols(object));\n object = getPrototype(object);\n }\n return result;\n};\nexport default getSymbolsIn;","import copyObject from './_copyObject.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\n\n/**\n * Copies own and inherited symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbolsIn(source, object) {\n return copyObject(source, getSymbolsIn(source), object);\n}\nexport default copySymbolsIn;","import arrayPush from './_arrayPush.js';\nimport isArray from './isArray.js';\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\nexport default baseGetAllKeys;","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbols from './_getSymbols.js';\nimport keys from './keys.js';\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\nexport default getAllKeys;","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of own and inherited enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeysIn(object) {\n return baseGetAllKeys(object, keysIn, getSymbolsIn);\n}\nexport default getAllKeysIn;","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView');\nexport default DataView;","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Promise = getNative(root, 'Promise');\nexport default Promise;","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar Set = getNative(root, 'Set');\nexport default Set;","import getNative from './_getNative.js';\nimport root from './_root.js';\n\n/* Built-in method references that are verified to be native. */\nvar WeakMap = getNative(root, 'WeakMap');\nexport default WeakMap;","import DataView from './_DataView.js';\nimport Map from './_Map.js';\nimport Promise from './_Promise.js';\nimport Set from './_Set.js';\nimport WeakMap from './_WeakMap.js';\nimport baseGetTag from './_baseGetTag.js';\nimport toSource from './_toSource.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n setTag = '[object Set]',\n weakMapTag = '[object WeakMap]';\nvar dataViewTag = '[object DataView]';\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\nif (DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag || Map && getTag(new Map()) != mapTag || Promise && getTag(Promise.resolve()) != promiseTag || Set && getTag(new Set()) != setTag || WeakMap && getTag(new WeakMap()) != weakMapTag) {\n getTag = function (value) {\n var result = baseGetTag(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : '';\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString:\n return dataViewTag;\n case mapCtorString:\n return mapTag;\n case promiseCtorString:\n return promiseTag;\n case setCtorString:\n return setTag;\n case weakMapCtorString:\n return weakMapTag;\n }\n }\n return result;\n };\n}\nexport default getTag;","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n var length = array.length,\n result = new array.constructor(length);\n\n // Add properties assigned by `RegExp#exec`.\n if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n result.index = array.index;\n result.input = array.input;\n }\n return result;\n}\nexport default initCloneArray;","import root from './_root.js';\n\n/** Built-in value references. */\nvar Uint8Array = root.Uint8Array;\nexport default Uint8Array;","import Uint8Array from './_Uint8Array.js';\n\n/**\n * Creates a clone of `arrayBuffer`.\n *\n * @private\n * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n * @returns {ArrayBuffer} Returns the cloned array buffer.\n */\nfunction cloneArrayBuffer(arrayBuffer) {\n var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n return result;\n}\nexport default cloneArrayBuffer;","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\nexport default cloneDataView;","/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n result.lastIndex = regexp.lastIndex;\n return result;\n}\nexport default cloneRegExp;","import Symbol from './_Symbol.js';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\nexport default cloneSymbol;","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `typedArray`.\n *\n * @private\n * @param {Object} typedArray The typed array to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned typed array.\n */\nfunction cloneTypedArray(typedArray, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n}\nexport default cloneTypedArray;","import cloneArrayBuffer from './_cloneArrayBuffer.js';\nimport cloneDataView from './_cloneDataView.js';\nimport cloneRegExp from './_cloneRegExp.js';\nimport cloneSymbol from './_cloneSymbol.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, isDeep) {\n var Ctor = object.constructor;\n switch (tag) {\n case arrayBufferTag:\n return cloneArrayBuffer(object);\n case boolTag:\n case dateTag:\n return new Ctor(+object);\n case dataViewTag:\n return cloneDataView(object, isDeep);\n case float32Tag:\n case float64Tag:\n case int8Tag:\n case int16Tag:\n case int32Tag:\n case uint8Tag:\n case uint8ClampedTag:\n case uint16Tag:\n case uint32Tag:\n return cloneTypedArray(object, isDeep);\n case mapTag:\n return new Ctor();\n case numberTag:\n case stringTag:\n return new Ctor(object);\n case regexpTag:\n return cloneRegExp(object);\n case setTag:\n return new Ctor();\n case symbolTag:\n return cloneSymbol(object);\n }\n}\nexport default initCloneByTag;","import isObject from './isObject.js';\n\n/** Built-in value references. */\nvar objectCreate = Object.create;\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} proto The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nvar baseCreate = function () {\n function object() {}\n return function (proto) {\n if (!isObject(proto)) {\n return {};\n }\n if (objectCreate) {\n return objectCreate(proto);\n }\n object.prototype = proto;\n var result = new object();\n object.prototype = undefined;\n return result;\n };\n}();\nexport default baseCreate;","import baseCreate from './_baseCreate.js';\nimport getPrototype from './_getPrototype.js';\nimport isPrototype from './_isPrototype.js';\n\n/**\n * Initializes an object clone.\n *\n * @private\n * @param {Object} object The object to clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneObject(object) {\n return typeof object.constructor == 'function' && !isPrototype(object) ? baseCreate(getPrototype(object)) : {};\n}\nexport default initCloneObject;","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]';\n\n/**\n * The base implementation of `_.isMap` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n */\nfunction baseIsMap(value) {\n return isObjectLike(value) && getTag(value) == mapTag;\n}\nexport default baseIsMap;","import baseIsMap from './_baseIsMap.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsMap = nodeUtil && nodeUtil.isMap;\n\n/**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\nvar isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\nexport default isMap;","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar setTag = '[object Set]';\n\n/**\n * The base implementation of `_.isSet` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n */\nfunction baseIsSet(value) {\n return isObjectLike(value) && getTag(value) == setTag;\n}\nexport default baseIsSet;","import baseIsSet from './_baseIsSet.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsSet = nodeUtil && nodeUtil.isSet;\n\n/**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\nvar isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\nexport default isSet;","import Stack from './_Stack.js';\nimport arrayEach from './_arrayEach.js';\nimport assignValue from './_assignValue.js';\nimport baseAssign from './_baseAssign.js';\nimport baseAssignIn from './_baseAssignIn.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport copyArray from './_copyArray.js';\nimport copySymbols from './_copySymbols.js';\nimport copySymbolsIn from './_copySymbolsIn.js';\nimport getAllKeys from './_getAllKeys.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\nimport getTag from './_getTag.js';\nimport initCloneArray from './_initCloneArray.js';\nimport initCloneByTag from './_initCloneByTag.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isMap from './isMap.js';\nimport isObject from './isObject.js';\nimport isSet from './isSet.js';\nimport keys from './keys.js';\nimport keysIn from './keysIn.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_FLAT_FLAG = 2,\n CLONE_SYMBOLS_FLAG = 4;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]',\n weakMapTag = '[object WeakMap]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values supported by `_.clone`. */\nvar cloneableTags = {};\ncloneableTags[argsTag] = cloneableTags[arrayTag] = cloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] = cloneableTags[boolTag] = cloneableTags[dateTag] = cloneableTags[float32Tag] = cloneableTags[float64Tag] = cloneableTags[int8Tag] = cloneableTags[int16Tag] = cloneableTags[int32Tag] = cloneableTags[mapTag] = cloneableTags[numberTag] = cloneableTags[objectTag] = cloneableTags[regexpTag] = cloneableTags[setTag] = cloneableTags[stringTag] = cloneableTags[symbolTag] = cloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] = cloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\ncloneableTags[errorTag] = cloneableTags[funcTag] = cloneableTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n * traversed objects.\n *\n * @private\n * @param {*} value The value to clone.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Deep clone\n * 2 - Flatten inherited properties\n * 4 - Clone symbols\n * @param {Function} [customizer] The function to customize cloning.\n * @param {string} [key] The key of `value`.\n * @param {Object} [object] The parent object of `value`.\n * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n * @returns {*} Returns the cloned value.\n */\nfunction baseClone(value, bitmask, customizer, key, object, stack) {\n var result,\n isDeep = bitmask & CLONE_DEEP_FLAG,\n isFlat = bitmask & CLONE_FLAT_FLAG,\n isFull = bitmask & CLONE_SYMBOLS_FLAG;\n if (customizer) {\n result = object ? customizer(value, key, object, stack) : customizer(value);\n }\n if (result !== undefined) {\n return result;\n }\n if (!isObject(value)) {\n return value;\n }\n var isArr = isArray(value);\n if (isArr) {\n result = initCloneArray(value);\n if (!isDeep) {\n return copyArray(value, result);\n }\n } else {\n var tag = getTag(value),\n isFunc = tag == funcTag || tag == genTag;\n if (isBuffer(value)) {\n return cloneBuffer(value, isDeep);\n }\n if (tag == objectTag || tag == argsTag || isFunc && !object) {\n result = isFlat || isFunc ? {} : initCloneObject(value);\n if (!isDeep) {\n return isFlat ? copySymbolsIn(value, baseAssignIn(result, value)) : copySymbols(value, baseAssign(result, value));\n }\n } else {\n if (!cloneableTags[tag]) {\n return object ? value : {};\n }\n result = initCloneByTag(value, tag, isDeep);\n }\n }\n // Check for circular references and return its corresponding clone.\n stack || (stack = new Stack());\n var stacked = stack.get(value);\n if (stacked) {\n return stacked;\n }\n stack.set(value, result);\n if (isSet(value)) {\n value.forEach(function (subValue) {\n result.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n });\n } else if (isMap(value)) {\n value.forEach(function (subValue, key) {\n result.set(key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n }\n var keysFunc = isFull ? isFlat ? getAllKeysIn : getAllKeys : isFlat ? keysIn : keys;\n var props = isArr ? undefined : keysFunc(value);\n arrayEach(props || value, function (subValue, key) {\n if (props) {\n key = subValue;\n subValue = value[key];\n }\n // Recursively populate clone (susceptible to call stack limits).\n assignValue(result, key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n return result;\n}\nexport default baseClone;","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.clone` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @returns {*} Returns the deep cloned value.\n * @see _.clone\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var deep = _.cloneDeep(objects);\n * console.log(deep[0] === objects[0]);\n * // => false\n */\nfunction cloneDeep(value) {\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n}\nexport default cloneDeep;","var isProduction = process.env.NODE_ENV === 'production';\nfunction warning(condition, message) {\n if (!isProduction) {\n if (condition) {\n return;\n }\n var text = \"Warning: \" + message;\n if (typeof console !== 'undefined') {\n console.warn(text);\n }\n try {\n throw Error(text);\n } catch (x) {}\n }\n}\nexport default warning;","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\nfunction clone(value) {\n return baseClone(value, CLONE_SYMBOLS_FLAG);\n}\nexport default clone;","/**\n * A specialized version of `_.map` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n */\nfunction arrayMap(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length,\n result = Array(length);\n while (++index < length) {\n result[index] = iteratee(array[index], index, array);\n }\n return result;\n}\nexport default arrayMap;","import baseGetTag from './_baseGetTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' || isObjectLike(value) && baseGetTag(value) == symbolTag;\n}\nexport default isSymbol;","import MapCache from './_MapCache.js';\n\n/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/**\n * Creates a function that memoizes the result of `func`. If `resolver` is\n * provided, it determines the cache key for storing the result based on the\n * arguments provided to the memoized function. By default, the first argument\n * provided to the memoized function is used as the map cache key. The `func`\n * is invoked with the `this` binding of the memoized function.\n *\n * **Note:** The cache is exposed as the `cache` property on the memoized\n * function. Its creation may be customized by replacing the `_.memoize.Cache`\n * constructor with one whose instances implement the\n * [`Map`](http://ecma-international.org/ecma-262/7.0/#sec-properties-of-the-map-prototype-object)\n * method interface of `clear`, `delete`, `get`, `has`, and `set`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to have its output memoized.\n * @param {Function} [resolver] The function to resolve the cache key.\n * @returns {Function} Returns the new memoized function.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n * var other = { 'c': 3, 'd': 4 };\n *\n * var values = _.memoize(_.values);\n * values(object);\n * // => [1, 2]\n *\n * values(other);\n * // => [3, 4]\n *\n * object.a = 2;\n * values(object);\n * // => [1, 2]\n *\n * // Modify the result cache.\n * values.cache.set(object, ['a', 'b']);\n * values(object);\n * // => ['a', 'b']\n *\n * // Replace `_.memoize.Cache`.\n * _.memoize.Cache = WeakMap;\n */\nfunction memoize(func, resolver) {\n if (typeof func != 'function' || resolver != null && typeof resolver != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n var memoized = function () {\n var args = arguments,\n key = resolver ? resolver.apply(this, args) : args[0],\n cache = memoized.cache;\n if (cache.has(key)) {\n return cache.get(key);\n }\n var result = func.apply(this, args);\n memoized.cache = cache.set(key, result) || cache;\n return result;\n };\n memoized.cache = new (memoize.Cache || MapCache)();\n return memoized;\n}\n\n// Expose `MapCache`.\nmemoize.Cache = MapCache;\nexport default memoize;","import memoize from './memoize.js';\n\n/** Used as the maximum memoize cache size. */\nvar MAX_MEMOIZE_SIZE = 500;\n\n/**\n * A specialized version of `_.memoize` which clears the memoized function's\n * cache when it exceeds `MAX_MEMOIZE_SIZE`.\n *\n * @private\n * @param {Function} func The function to have its output memoized.\n * @returns {Function} Returns the new memoized function.\n */\nfunction memoizeCapped(func) {\n var result = memoize(func, function (key) {\n if (cache.size === MAX_MEMOIZE_SIZE) {\n cache.clear();\n }\n return key;\n });\n var cache = result.cache;\n return result;\n}\nexport default memoizeCapped;","import memoizeCapped from './_memoizeCapped.js';\n\n/** Used to match property names within property paths. */\nvar rePropName = /[^.[\\]]+|\\[(?:(-?\\d+(?:\\.\\d+)?)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))/g;\n\n/** Used to match backslashes in property paths. */\nvar reEscapeChar = /\\\\(\\\\)?/g;\n\n/**\n * Converts `string` to a property path array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the property path array.\n */\nvar stringToPath = memoizeCapped(function (string) {\n var result = [];\n if (string.charCodeAt(0) === 46 /* . */) {\n result.push('');\n }\n string.replace(rePropName, function (match, number, quote, subString) {\n result.push(quote ? subString.replace(reEscapeChar, '$1') : number || match);\n });\n return result;\n});\nexport default stringToPath;","import isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/**\n * Converts `value` to a string key if it's not a string or symbol.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {string|symbol} Returns the key.\n */\nfunction toKey(value) {\n if (typeof value == 'string' || isSymbol(value)) {\n return value;\n }\n var result = value + '';\n return result == '0' && 1 / value == -INFINITY ? '-0' : result;\n}\nexport default toKey;","import Symbol from './_Symbol.js';\nimport arrayMap from './_arrayMap.js';\nimport isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0;\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolToString = symbolProto ? symbolProto.toString : undefined;\n\n/**\n * The base implementation of `_.toString` which doesn't convert nullish\n * values to empty strings.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {string} Returns the string.\n */\nfunction baseToString(value) {\n // Exit early for strings to avoid a performance hit in some environments.\n if (typeof value == 'string') {\n return value;\n }\n if (isArray(value)) {\n // Recursively convert values (susceptible to call stack limits).\n return arrayMap(value, baseToString) + '';\n }\n if (isSymbol(value)) {\n return symbolToString ? symbolToString.call(value) : '';\n }\n var result = value + '';\n return result == '0' && 1 / value == -INFINITY ? '-0' : result;\n}\nexport default baseToString;","import baseToString from './_baseToString.js';\n\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\nexport default toString;","import arrayMap from './_arrayMap.js';\nimport copyArray from './_copyArray.js';\nimport isArray from './isArray.js';\nimport isSymbol from './isSymbol.js';\nimport stringToPath from './_stringToPath.js';\nimport toKey from './_toKey.js';\nimport toString from './toString.js';\n\n/**\n * Converts `value` to a property path array.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Util\n * @param {*} value The value to convert.\n * @returns {Array} Returns the new property path array.\n * @example\n *\n * _.toPath('a.b.c');\n * // => ['a', 'b', 'c']\n *\n * _.toPath('a[0].b.c');\n * // => ['a', '0', 'b', 'c']\n */\nfunction toPath(value) {\n if (isArray(value)) {\n return arrayMap(value, toKey);\n }\n return isSymbol(value) ? [value] : copyArray(stringToPath(toString(value)));\n}\nexport default toPath;","import deepmerge from 'deepmerge';\nimport isPlainObject from 'lodash-es/isPlainObject';\nimport cloneDeep from 'lodash-es/cloneDeep';\nimport { createContext, useContext, Children, useRef, useEffect, useState, useCallback, useMemo, useImperativeHandle, createElement, useLayoutEffect, forwardRef, Component } from 'react';\nimport isEqual from 'react-fast-compare';\nimport invariant from 'tiny-warning';\nimport clone from 'lodash-es/clone';\nimport toPath from 'lodash-es/toPath';\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nfunction _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n return target;\n };\n return _extends.apply(this, arguments);\n}\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}\nvar FormikContext = /*#__PURE__*/createContext(undefined);\nFormikContext.displayName = 'FormikContext';\nvar FormikProvider = FormikContext.Provider;\nvar FormikConsumer = FormikContext.Consumer;\nfunction useFormikContext() {\n var formik = useContext(FormikContext);\n !!!formik ? process.env.NODE_ENV !== \"production\" ? invariant(false, \"Formik context is undefined, please verify you are calling useFormikContext() as child of a component.\") : invariant(false) : void 0;\n return formik;\n}\n\n/** @private is the value an empty array? */\n\nvar isEmptyArray = function isEmptyArray(value) {\n return Array.isArray(value) && value.length === 0;\n};\n/** @private is the given object a Function? */\n\nvar isFunction = function isFunction(obj) {\n return typeof obj === 'function';\n};\n/** @private is the given object an Object? */\n\nvar isObject = function isObject(obj) {\n return obj !== null && typeof obj === 'object';\n};\n/** @private is the given object an integer? */\n\nvar isInteger = function isInteger(obj) {\n return String(Math.floor(Number(obj))) === obj;\n};\n/** @private is the given object a string? */\n\nvar isString = function isString(obj) {\n return Object.prototype.toString.call(obj) === '[object String]';\n};\n/** @private is the given object a NaN? */\n// eslint-disable-next-line no-self-compare\n\nvar isNaN$1 = function isNaN(obj) {\n return obj !== obj;\n};\n/** @private Does a React component have exactly 0 children? */\n\nvar isEmptyChildren = function isEmptyChildren(children) {\n return Children.count(children) === 0;\n};\n/** @private is the given object/value a promise? */\n\nvar isPromise = function isPromise(value) {\n return isObject(value) && isFunction(value.then);\n};\n/** @private is the given object/value a type of synthetic event? */\n\nvar isInputEvent = function isInputEvent(value) {\n return value && isObject(value) && isObject(value.target);\n};\n/**\r\n * Same as document.activeElement but wraps in a try-catch block. In IE it is\r\n * not safe to call document.activeElement if there is nothing focused.\r\n *\r\n * The activeElement will be null only if the document or document body is not\r\n * yet defined.\r\n *\r\n * @param {?Document} doc Defaults to current document.\r\n * @return {Element | null}\r\n * @see https://github.com/facebook/fbjs/blob/master/packages/fbjs/src/core/dom/getActiveElement.js\r\n */\n\nfunction getActiveElement(doc) {\n doc = doc || (typeof document !== 'undefined' ? document : undefined);\n if (typeof doc === 'undefined') {\n return null;\n }\n try {\n return doc.activeElement || doc.body;\n } catch (e) {\n return doc.body;\n }\n}\n/**\r\n * Deeply get a value from an object via its path.\r\n */\n\nfunction getIn(obj, key, def, p) {\n if (p === void 0) {\n p = 0;\n }\n var path = toPath(key);\n while (obj && p < path.length) {\n obj = obj[path[p++]];\n } // check if path is not in the end\n\n if (p !== path.length && !obj) {\n return def;\n }\n return obj === undefined ? def : obj;\n}\n/**\r\n * Deeply set a value from in object via it's path. If the value at `path`\r\n * has changed, return a shallow copy of obj with `value` set at `path`.\r\n * If `value` has not changed, return the original `obj`.\r\n *\r\n * Existing objects / arrays along `path` are also shallow copied. Sibling\r\n * objects along path retain the same internal js reference. Since new\r\n * objects / arrays are only created along `path`, we can test if anything\r\n * changed in a nested structure by comparing the object's reference in\r\n * the old and new object, similar to how russian doll cache invalidation\r\n * works.\r\n *\r\n * In earlier versions of this function, which used cloneDeep, there were\r\n * issues whereby settings a nested value would mutate the parent\r\n * instead of creating a new object. `clone` avoids that bug making a\r\n * shallow copy of the objects along the update path\r\n * so no object is mutated in place.\r\n *\r\n * Before changing this function, please read through the following\r\n * discussions.\r\n *\r\n * @see https://github.com/developit/linkstate\r\n * @see https://github.com/jaredpalmer/formik/pull/123\r\n */\n\nfunction setIn(obj, path, value) {\n var res = clone(obj); // this keeps inheritance when obj is a class\n\n var resVal = res;\n var i = 0;\n var pathArray = toPath(path);\n for (; i < pathArray.length - 1; i++) {\n var currentPath = pathArray[i];\n var currentObj = getIn(obj, pathArray.slice(0, i + 1));\n if (currentObj && (isObject(currentObj) || Array.isArray(currentObj))) {\n resVal = resVal[currentPath] = clone(currentObj);\n } else {\n var nextPath = pathArray[i + 1];\n resVal = resVal[currentPath] = isInteger(nextPath) && Number(nextPath) >= 0 ? [] : {};\n }\n } // Return original object if new value is the same as current\n\n if ((i === 0 ? obj : resVal)[pathArray[i]] === value) {\n return obj;\n }\n if (value === undefined) {\n delete resVal[pathArray[i]];\n } else {\n resVal[pathArray[i]] = value;\n } // If the path array has a single element, the loop did not run.\n // Deleting on `resVal` had no effect in this scenario, so we delete on the result instead.\n\n if (i === 0 && value === undefined) {\n delete res[pathArray[i]];\n }\n return res;\n}\n/**\r\n * Recursively a set the same value for all keys and arrays nested object, cloning\r\n * @param object\r\n * @param value\r\n * @param visited\r\n * @param response\r\n */\n\nfunction setNestedObjectValues(object, value, visited, response) {\n if (visited === void 0) {\n visited = new WeakMap();\n }\n if (response === void 0) {\n response = {};\n }\n for (var _i = 0, _Object$keys = Object.keys(object); _i < _Object$keys.length; _i++) {\n var k = _Object$keys[_i];\n var val = object[k];\n if (isObject(val)) {\n if (!visited.get(val)) {\n visited.set(val, true); // In order to keep array values consistent for both dot path and\n // bracket syntax, we need to check if this is an array so that\n // this will output { friends: [true] } and not { friends: { \"0\": true } }\n\n response[k] = Array.isArray(val) ? [] : {};\n setNestedObjectValues(val, value, visited, response[k]);\n }\n } else {\n response[k] = value;\n }\n }\n return response;\n}\nfunction formikReducer(state, msg) {\n switch (msg.type) {\n case 'SET_VALUES':\n return _extends({}, state, {\n values: msg.payload\n });\n case 'SET_TOUCHED':\n return _extends({}, state, {\n touched: msg.payload\n });\n case 'SET_ERRORS':\n if (isEqual(state.errors, msg.payload)) {\n return state;\n }\n return _extends({}, state, {\n errors: msg.payload\n });\n case 'SET_STATUS':\n return _extends({}, state, {\n status: msg.payload\n });\n case 'SET_ISSUBMITTING':\n return _extends({}, state, {\n isSubmitting: msg.payload\n });\n case 'SET_ISVALIDATING':\n return _extends({}, state, {\n isValidating: msg.payload\n });\n case 'SET_FIELD_VALUE':\n return _extends({}, state, {\n values: setIn(state.values, msg.payload.field, msg.payload.value)\n });\n case 'SET_FIELD_TOUCHED':\n return _extends({}, state, {\n touched: setIn(state.touched, msg.payload.field, msg.payload.value)\n });\n case 'SET_FIELD_ERROR':\n return _extends({}, state, {\n errors: setIn(state.errors, msg.payload.field, msg.payload.value)\n });\n case 'RESET_FORM':\n return _extends({}, state, msg.payload);\n case 'SET_FORMIK_STATE':\n return msg.payload(state);\n case 'SUBMIT_ATTEMPT':\n return _extends({}, state, {\n touched: setNestedObjectValues(state.values, true),\n isSubmitting: true,\n submitCount: state.submitCount + 1\n });\n case 'SUBMIT_FAILURE':\n return _extends({}, state, {\n isSubmitting: false\n });\n case 'SUBMIT_SUCCESS':\n return _extends({}, state, {\n isSubmitting: false\n });\n default:\n return state;\n }\n} // Initial empty states // objects\n\nvar emptyErrors = {};\nvar emptyTouched = {};\nfunction useFormik(_ref) {\n var _ref$validateOnChange = _ref.validateOnChange,\n validateOnChange = _ref$validateOnChange === void 0 ? true : _ref$validateOnChange,\n _ref$validateOnBlur = _ref.validateOnBlur,\n validateOnBlur = _ref$validateOnBlur === void 0 ? true : _ref$validateOnBlur,\n _ref$validateOnMount = _ref.validateOnMount,\n validateOnMount = _ref$validateOnMount === void 0 ? false : _ref$validateOnMount,\n isInitialValid = _ref.isInitialValid,\n _ref$enableReinitiali = _ref.enableReinitialize,\n enableReinitialize = _ref$enableReinitiali === void 0 ? false : _ref$enableReinitiali,\n onSubmit = _ref.onSubmit,\n rest = _objectWithoutPropertiesLoose(_ref, [\"validateOnChange\", \"validateOnBlur\", \"validateOnMount\", \"isInitialValid\", \"enableReinitialize\", \"onSubmit\"]);\n var props = _extends({\n validateOnChange: validateOnChange,\n validateOnBlur: validateOnBlur,\n validateOnMount: validateOnMount,\n onSubmit: onSubmit\n }, rest);\n var initialValues = useRef(props.initialValues);\n var initialErrors = useRef(props.initialErrors || emptyErrors);\n var initialTouched = useRef(props.initialTouched || emptyTouched);\n var initialStatus = useRef(props.initialStatus);\n var isMounted = useRef(false);\n var fieldRegistry = useRef({});\n if (process.env.NODE_ENV !== \"production\") {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n useEffect(function () {\n !(typeof isInitialValid === 'undefined') ? process.env.NODE_ENV !== \"production\" ? invariant(false, 'isInitialValid has been deprecated and will be removed in future versions of Formik. Please use initialErrors or validateOnMount instead.') : invariant(false) : void 0; // eslint-disable-next-line\n }, []);\n }\n useEffect(function () {\n isMounted.current = true;\n return function () {\n isMounted.current = false;\n };\n }, []);\n var _React$useState = useState(0),\n setIteration = _React$useState[1];\n var stateRef = useRef({\n values: cloneDeep(props.initialValues),\n errors: cloneDeep(props.initialErrors) || emptyErrors,\n touched: cloneDeep(props.initialTouched) || emptyTouched,\n status: cloneDeep(props.initialStatus),\n isSubmitting: false,\n isValidating: false,\n submitCount: 0\n });\n var state = stateRef.current;\n var dispatch = useCallback(function (action) {\n var prev = stateRef.current;\n stateRef.current = formikReducer(prev, action); // force rerender\n\n if (prev !== stateRef.current) setIteration(function (x) {\n return x + 1;\n });\n }, []);\n var runValidateHandler = useCallback(function (values, field) {\n return new Promise(function (resolve, reject) {\n var maybePromisedErrors = props.validate(values, field);\n if (maybePromisedErrors == null) {\n // use loose null check here on purpose\n resolve(emptyErrors);\n } else if (isPromise(maybePromisedErrors)) {\n maybePromisedErrors.then(function (errors) {\n resolve(errors || emptyErrors);\n }, function (actualException) {\n if (process.env.NODE_ENV !== 'production') {\n console.warn(\"Warning: An unhandled error was caught during validation in \", actualException);\n }\n reject(actualException);\n });\n } else {\n resolve(maybePromisedErrors);\n }\n });\n }, [props.validate]);\n /**\r\n * Run validation against a Yup schema and optionally run a function if successful\r\n */\n\n var runValidationSchema = useCallback(function (values, field) {\n var validationSchema = props.validationSchema;\n var schema = isFunction(validationSchema) ? validationSchema(field) : validationSchema;\n var promise = field && schema.validateAt ? schema.validateAt(field, values) : validateYupSchema(values, schema);\n return new Promise(function (resolve, reject) {\n promise.then(function () {\n resolve(emptyErrors);\n }, function (err) {\n // Yup will throw a validation error if validation fails. We catch those and\n // resolve them into Formik errors. We can sniff if something is a Yup error\n // by checking error.name.\n // @see https://github.com/jquense/yup#validationerrorerrors-string--arraystring-value-any-path-string\n if (err.name === 'ValidationError') {\n resolve(yupToFormErrors(err));\n } else {\n // We throw any other errors\n if (process.env.NODE_ENV !== 'production') {\n console.warn(\"Warning: An unhandled error was caught during validation in \", err);\n }\n reject(err);\n }\n });\n });\n }, [props.validationSchema]);\n var runSingleFieldLevelValidation = useCallback(function (field, value) {\n return new Promise(function (resolve) {\n return resolve(fieldRegistry.current[field].validate(value));\n });\n }, []);\n var runFieldLevelValidations = useCallback(function (values) {\n var fieldKeysWithValidation = Object.keys(fieldRegistry.current).filter(function (f) {\n return isFunction(fieldRegistry.current[f].validate);\n }); // Construct an array with all of the field validation functions\n\n var fieldValidations = fieldKeysWithValidation.length > 0 ? fieldKeysWithValidation.map(function (f) {\n return runSingleFieldLevelValidation(f, getIn(values, f));\n }) : [Promise.resolve('DO_NOT_DELETE_YOU_WILL_BE_FIRED')]; // use special case ;)\n\n return Promise.all(fieldValidations).then(function (fieldErrorsList) {\n return fieldErrorsList.reduce(function (prev, curr, index) {\n if (curr === 'DO_NOT_DELETE_YOU_WILL_BE_FIRED') {\n return prev;\n }\n if (curr) {\n prev = setIn(prev, fieldKeysWithValidation[index], curr);\n }\n return prev;\n }, {});\n });\n }, [runSingleFieldLevelValidation]); // Run all validations and return the result\n\n var runAllValidations = useCallback(function (values) {\n return Promise.all([runFieldLevelValidations(values), props.validationSchema ? runValidationSchema(values) : {}, props.validate ? runValidateHandler(values) : {}]).then(function (_ref2) {\n var fieldErrors = _ref2[0],\n schemaErrors = _ref2[1],\n validateErrors = _ref2[2];\n var combinedErrors = deepmerge.all([fieldErrors, schemaErrors, validateErrors], {\n arrayMerge: arrayMerge\n });\n return combinedErrors;\n });\n }, [props.validate, props.validationSchema, runFieldLevelValidations, runValidateHandler, runValidationSchema]); // Run all validations methods and update state accordingly\n\n var validateFormWithHighPriority = useEventCallback(function (values) {\n if (values === void 0) {\n values = state.values;\n }\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: true\n });\n return runAllValidations(values).then(function (combinedErrors) {\n if (!!isMounted.current) {\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: false\n });\n dispatch({\n type: 'SET_ERRORS',\n payload: combinedErrors\n });\n }\n return combinedErrors;\n });\n });\n useEffect(function () {\n if (validateOnMount && isMounted.current === true && isEqual(initialValues.current, props.initialValues)) {\n validateFormWithHighPriority(initialValues.current);\n }\n }, [validateOnMount, validateFormWithHighPriority]);\n var resetForm = useCallback(function (nextState) {\n var values = nextState && nextState.values ? nextState.values : initialValues.current;\n var errors = nextState && nextState.errors ? nextState.errors : initialErrors.current ? initialErrors.current : props.initialErrors || {};\n var touched = nextState && nextState.touched ? nextState.touched : initialTouched.current ? initialTouched.current : props.initialTouched || {};\n var status = nextState && nextState.status ? nextState.status : initialStatus.current ? initialStatus.current : props.initialStatus;\n initialValues.current = values;\n initialErrors.current = errors;\n initialTouched.current = touched;\n initialStatus.current = status;\n var dispatchFn = function dispatchFn() {\n dispatch({\n type: 'RESET_FORM',\n payload: {\n isSubmitting: !!nextState && !!nextState.isSubmitting,\n errors: errors,\n touched: touched,\n status: status,\n values: values,\n isValidating: !!nextState && !!nextState.isValidating,\n submitCount: !!nextState && !!nextState.submitCount && typeof nextState.submitCount === 'number' ? nextState.submitCount : 0\n }\n });\n };\n if (props.onReset) {\n var maybePromisedOnReset = props.onReset(state.values, imperativeMethods);\n if (isPromise(maybePromisedOnReset)) {\n maybePromisedOnReset.then(dispatchFn);\n } else {\n dispatchFn();\n }\n } else {\n dispatchFn();\n }\n }, [props.initialErrors, props.initialStatus, props.initialTouched, props.onReset]);\n useEffect(function () {\n if (isMounted.current === true && !isEqual(initialValues.current, props.initialValues)) {\n if (enableReinitialize) {\n initialValues.current = props.initialValues;\n resetForm();\n if (validateOnMount) {\n validateFormWithHighPriority(initialValues.current);\n }\n }\n }\n }, [enableReinitialize, props.initialValues, resetForm, validateOnMount, validateFormWithHighPriority]);\n useEffect(function () {\n if (enableReinitialize && isMounted.current === true && !isEqual(initialErrors.current, props.initialErrors)) {\n initialErrors.current = props.initialErrors || emptyErrors;\n dispatch({\n type: 'SET_ERRORS',\n payload: props.initialErrors || emptyErrors\n });\n }\n }, [enableReinitialize, props.initialErrors]);\n useEffect(function () {\n if (enableReinitialize && isMounted.current === true && !isEqual(initialTouched.current, props.initialTouched)) {\n initialTouched.current = props.initialTouched || emptyTouched;\n dispatch({\n type: 'SET_TOUCHED',\n payload: props.initialTouched || emptyTouched\n });\n }\n }, [enableReinitialize, props.initialTouched]);\n useEffect(function () {\n if (enableReinitialize && isMounted.current === true && !isEqual(initialStatus.current, props.initialStatus)) {\n initialStatus.current = props.initialStatus;\n dispatch({\n type: 'SET_STATUS',\n payload: props.initialStatus\n });\n }\n }, [enableReinitialize, props.initialStatus, props.initialTouched]);\n var validateField = useEventCallback(function (name) {\n // This will efficiently validate a single field by avoiding state\n // changes if the validation function is synchronous. It's different from\n // what is called when using validateForm.\n if (fieldRegistry.current[name] && isFunction(fieldRegistry.current[name].validate)) {\n var value = getIn(state.values, name);\n var maybePromise = fieldRegistry.current[name].validate(value);\n if (isPromise(maybePromise)) {\n // Only flip isValidating if the function is async.\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: true\n });\n return maybePromise.then(function (x) {\n return x;\n }).then(function (error) {\n dispatch({\n type: 'SET_FIELD_ERROR',\n payload: {\n field: name,\n value: error\n }\n });\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: false\n });\n });\n } else {\n dispatch({\n type: 'SET_FIELD_ERROR',\n payload: {\n field: name,\n value: maybePromise\n }\n });\n return Promise.resolve(maybePromise);\n }\n } else if (props.validationSchema) {\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: true\n });\n return runValidationSchema(state.values, name).then(function (x) {\n return x;\n }).then(function (error) {\n dispatch({\n type: 'SET_FIELD_ERROR',\n payload: {\n field: name,\n value: getIn(error, name)\n }\n });\n dispatch({\n type: 'SET_ISVALIDATING',\n payload: false\n });\n });\n }\n return Promise.resolve();\n });\n var registerField = useCallback(function (name, _ref3) {\n var validate = _ref3.validate;\n fieldRegistry.current[name] = {\n validate: validate\n };\n }, []);\n var unregisterField = useCallback(function (name) {\n delete fieldRegistry.current[name];\n }, []);\n var setTouched = useEventCallback(function (touched, shouldValidate) {\n dispatch({\n type: 'SET_TOUCHED',\n payload: touched\n });\n var willValidate = shouldValidate === undefined ? validateOnBlur : shouldValidate;\n return willValidate ? validateFormWithHighPriority(state.values) : Promise.resolve();\n });\n var setErrors = useCallback(function (errors) {\n dispatch({\n type: 'SET_ERRORS',\n payload: errors\n });\n }, []);\n var setValues = useEventCallback(function (values, shouldValidate) {\n var resolvedValues = isFunction(values) ? values(state.values) : values;\n dispatch({\n type: 'SET_VALUES',\n payload: resolvedValues\n });\n var willValidate = shouldValidate === undefined ? validateOnChange : shouldValidate;\n return willValidate ? validateFormWithHighPriority(resolvedValues) : Promise.resolve();\n });\n var setFieldError = useCallback(function (field, value) {\n dispatch({\n type: 'SET_FIELD_ERROR',\n payload: {\n field: field,\n value: value\n }\n });\n }, []);\n var setFieldValue = useEventCallback(function (field, value, shouldValidate) {\n dispatch({\n type: 'SET_FIELD_VALUE',\n payload: {\n field: field,\n value: value\n }\n });\n var willValidate = shouldValidate === undefined ? validateOnChange : shouldValidate;\n return willValidate ? validateFormWithHighPriority(setIn(state.values, field, value)) : Promise.resolve();\n });\n var executeChange = useCallback(function (eventOrTextValue, maybePath) {\n // By default, assume that the first argument is a string. This allows us to use\n // handleChange with React Native and React Native Web's onChangeText prop which\n // provides just the value of the input.\n var field = maybePath;\n var val = eventOrTextValue;\n var parsed; // If the first argument is not a string though, it has to be a synthetic React Event (or a fake one),\n // so we handle like we would a normal HTML change event.\n\n if (!isString(eventOrTextValue)) {\n // If we can, persist the event\n // @see https://reactjs.org/docs/events.html#event-pooling\n if (eventOrTextValue.persist) {\n eventOrTextValue.persist();\n }\n var target = eventOrTextValue.target ? eventOrTextValue.target : eventOrTextValue.currentTarget;\n var type = target.type,\n name = target.name,\n id = target.id,\n value = target.value,\n checked = target.checked,\n outerHTML = target.outerHTML,\n options = target.options,\n multiple = target.multiple;\n field = maybePath ? maybePath : name ? name : id;\n if (!field && process.env.NODE_ENV !== \"production\") {\n warnAboutMissingIdentifier({\n htmlContent: outerHTML,\n documentationAnchorLink: 'handlechange-e-reactchangeeventany--void',\n handlerName: 'handleChange'\n });\n }\n val = /number|range/.test(type) ? (parsed = parseFloat(value), isNaN(parsed) ? '' : parsed) : /checkbox/.test(type) // checkboxes\n ? getValueForCheckbox(getIn(state.values, field), checked, value) : options && multiple //